Start by making a tall room, and a floor halfway up. The plate brush works best for this. After you have finished that, subtract two holes in the floor, of even size. Make a small flat brush the size of one of the holes and place
it in the top of the hole even with the floor. Make a pedastal that touches this flat brush, and extends down into the bottom floor. Copy this brush and move it to the other hole for later. these two brushes should be grouped by the way. Select our first
elevator brush group, and apply func_plat to it. Hit alt+e, and we have our by now familiar entity window. The func plat should be placed at the maximum height you want it to reach. The height field is used to set the height you want the plat to start fr
om. It is a measurement of the distance away from the finishing point that we set my placing the brush group. In my demo map I use a height of 180. you should adjust for the height you set for the room. I do not yet have a rule for grids to height setting
scale. If anyone has, please share with us. Set the sound, message, and any other fields you feel are necessary to make the elevator behave the way you want. Speed also, I like slow elevators and doors. |
/Qoole for Quake (USA).bin/Tutorial/HTML/PLAT1.JPG)
/Qoole for Quake (USA).bin/Tutorial/HTML/PLAT2.JPG)
/Qoole for Quake (USA).bin/Tutorial/HTML/PLAT3.JPG)
/Qoole for Quake (USA).bin/Tutorial/HTML/PLAT4.JPG) |