Elevators with func_plat by KonstruKt aka [DPC] Reverend

Start by making a tall room, and a floor halfway up. The plate brush works best for this. After you have finished that, subtract two holes in the floor, of even size. Make a small flat brush the size of one of the holes and place it in the top of the hole even with the floor. Make a pedastal that touches this flat brush, and extends down into the bottom floor. Copy this brush and move it to the other hole for later. these two brushes should be grouped by the way. Select our first elevator brush group, and apply func_plat to it. Hit alt+e, and we have our by now familiar entity window. The func plat should be placed at the maximum height you want it to reach. The height field is used to set the height you want the plat to start fr om. It is a measurement of the distance away from the finishing point that we set my placing the brush group. In my demo map I use a height of 180. you should adjust for the height you set for the room. I do not yet have a rule for grids to height setting scale. If anyone has, please share with us. Set the sound, message, and any other fields you feel are necessary to make the elevator behave the way you want. Speed also, I like slow elevators and doors.


Elevators with func_door by KonstruKt aka [DPC] Reverend

Ok. Now on the second elevator, make sure both brushes are grouped together, and then apply func_door. Hit alt+e to bring up the familiar entity dialogue window, and for angle put -2. (Down angle) Set your speed, sound, and wait. (according to how long you want it to wait before it goes back up.) The lip is the important one here. Mine is set to 64, which is what it took to keep the elevator from sinking into and beyond the floor. Once again I don't have an actual figure to grid points yet, if you come up with one please share with us. The targetname field does not need to be used unless it is triggered like mine. I decided to trigger mine so the elevator would not lower until you were standing on it. Enjoy your two new elevator styles. Try using the trigger styles from the Door tutorial to make an even wider variety of elevators. =)

Another tutorial brought to you by KonstruKt aka [DPC] Reverend

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